
- #NOITA MODS NOT WORKING MOD#
- #NOITA MODS NOT WORKING FULL#
- #NOITA MODS NOT WORKING PORTABLE#
- #NOITA MODS NOT WORKING FREE#
Add setting for disabling the reducing of one stat when merging two wands Add setting for making tablets only add modifier always casts spells FIX: The 50 gold goldnugget was being wrongly detected as a sunstone FIX: Healthium would not add heal spells on high level wands FIX: Errors with custom wands when capacity or mana recharge speed is less than or equal to 0
#NOITA MODS NOT WORKING MOD#
Add compatibility with the "Spells Evolutions" mod So you can't abuse it infinitely by filling it up with water etc again and again. You can now have the empty flask of a potion have a chance of breaking, Add setting for balancing out infinite anvils, Add compatibility with Alternate Biomes mod. Add setting to make anvil never spawn naturally. Add setting to have an anvil spawn near the lava lake.
#NOITA MODS NOT WORKING PORTABLE#
Add setting for portable anvil spawn chance on item pedestals (default is 0). Add setting for starting with a portable anvil room. Add an item that can spawn a portable anvil room, needs to be enabled in the mod settings. Remove some tiny leftover pixels in the lava room room. Add compatibility with Noitavania mod when adding the lava lake room. Add setting for anvil reusability chance. FIX: Portable anvil room spawning two anvils inside each other. If you find any bugs let me know so I can fix them! There are also mod settings (Options -> Mod settings) where you can tweak spawn chances etc.Ĭheck out the potion/item recipe effects here: Otherwise the order in which you add items doesn't matter. If you want to use a tablet it needs to be added before the 2nd wand, because 2 wands is already a valid recipe and will start the forging.

#NOITA MODS NOT WORKING FREE#
Spells from potion recipes can only be added to the wand if there is enough free space, if not it will not overwrite already existing spells and it will only apply the remaining bonus (if any).Įach anvil can only be used once by default, but you can find multiple per run. To pour a potion, stand on top of the anvil, take the potion into your hand and press the interact key (E by default).
#NOITA MODS NOT WORKING FULL#
Potions need to be at least 80% full of the material. When merging two wands, two of the following stats will randomly get buffed while 1 gets nerfed: Cast delay, Recharge time, Spread. In other words, adding one tablet will add a random always cast spell to the resulting wand. Just open your inventory and drag your wands out to throw them onto the anvil. y ) end end else if ( 0 = empty_percentage ) then - for k, position in pairs(verlet_data.Adds a semi-rare room with an anvil to most biomes, where you can improve your wands!

y ) set_verlet_position ( verlet_entities, position. positions ) do if ( verlet_entities ~= nil ) then if ( verlet_entities ~= 0 ) then if ( EntityGetIsAlive ( verlet_entities )) then EntitySetTransform ( verlet_entities, position. Using it, you can extract data from components and other behaviors of the player.įunction str ( var ) if type ( var ) = 'table' then local s = ' for word in string.gmatch ( input, '(+)' ) do table.insert ( word_table, word ) end return word_table end function tablelength ( T ) local count = 0 for _ in pairs ( T ) do count = count + 1 end return count end local holder = nil local variable_storage = EntityGetComponent ( entity, "VariableStorageComponent" ) for k, v in pairs ( variable_storage ) do local name = ComponentGetValue2 ( v, "name" ) if ( name = "verlet_entity" ) then table.insert ( verlet_entities, tonumber ( ComponentGetValue2 ( v, "value_string" ))) elseif ( name = "verlet_files" ) then verlet_files = delimiter_split ( ComponentGetValue2 ( v, "value_string" ), ',' ) elseif ( name = "holder" ) then holder = tonumber ( ComponentGetValue2 ( v, "value_string" )) end end for k, position in pairs ( verlet_data. This function obtains you the id of the player entity.
